Get This |
By Doing This |
God Mode (Server side only) |
God |
Health never goes below 1 |
buddha |
Damages player by whatever variable you input as # |
Hurtme # |
All Weapons |
impulse 101 |
Spawn a Jeep |
impulse 82 |
Invisible to NPC's |
notarget |
Ability to walk through walls (Server Side Only) |
noclip |
Displays Map listing |
maps |
Load Map (Input title in place of #) |
Map # |
Sets developer mode to on/off/verbose (0-off, 1-on, 2-verbose) |
Developer # |
Enables mouse look |
+mlook |
Give weapon (Input weapon name in place of #) |
give # |
Shows Crosshairs |
hud_quickhelp/text? 1 |
Adjusts size of the weapon you're carrying (54 = default) |
viewmodel_fov # |
Execute a script file (Input filename in place of #) |
exec # |
Toggle HUD display On |
cl_drawhud 1 |
Toggle HUD display On |
cl_enablehud 1 |
Shows FPS Rate |
cl_showfps 1 |
Creates an NPC |
npc_create |
Creates an NPC (Aiming away from player) |
npc_create_aimed |
Toggles Picker mode on |
picker |
Move player to specified origin |
setpos |
Snap players eyes to a specified pitch yaw |
setang |
Set Gravity (Add number in place of #) |
sv_gravity # |
Set Minimum Stopping Speed on ground (Add number in place of #) |
sv_stopspeed # |
Set World Friction (Add number in place of #) |
sv_friction # |
Sets bounce multiplier for physically simulated object collisions |
sv_bounce # |
Sets Maximum Velocity of any moving object (Add number in place of #) |
sv_maxvelocity # |
Set Vertical View when eyes are near water plane. |
sv_waterdist # |
Change the density of air. (Add number in place of #) |
air_density # |
Set length of confusion/ear-ringing effect(Add number in place of #) |
dsp_explosion_effect_duration # |
Toggle bounding-boxes debug mode on/off red - ignore damage, white - respond to damage, green - health) |
prop_debug |
Toggle reporting missing .wav files for sounds |
sv_soundemitter_filecheck |
Limit the number of texture units. (Add number in place of #) (0=Default) |
mat_numtextureunits # |
Activates Cheats |
sv_cheats 1 |
Grunt-O-Matic |
impulse 76 |
Recieve a Shotgun |
give weapon_shotgun |
Third Person View |
thirdperson |
First Person View |
firstperson |
See through walls |
mat_depthbias_normal 1 |
toggles enemy AI on/off |
ai_disable |
gives infinite power for sprinting, etc. |
sv_infinite_aux_power 1 |
removes the item or NPC pointed at |
impulse 203 |
removes all shadows (a 0 restores them) |
mat_fullbright 1 |
change skill level (# = 1, 2, or 3) |
skill # |
shows some game info, incl. current map |
status |
replace $ with a command to get a brief description of it |
help $ |
# is new max ammo for .357 Magnum |
sk_max_357 # |
# is new max ammo for Pulse Rifle |
sk_max_ar2 # |
# is new max ammo for Pulse Rifle energy orbs |
sk_max_ar2_altfire # |
# is new max ammo for shotgun |
sk_max_buckshot # |
# is new max ammo for crossbow |
sk_max_crossbow # |
# is new max ammo for hand grenades |
sk_max_grenade # |
# is new max ammo for pistol |
sk_max_pistol # |
# is new max ammo for RPG |
sk_max_rpg_round # |
# is new max ammo for submachine gun |
sk_max_smg1 # |
# is new max ammo for SMG grenades |
sk_max_smg1_grenade # |
unlocks chapters 1 thru # (15 is end credits) |
sv_unlockedchapters # |
# is new damage value for pistol |
sk_plr_dmg_pistol # |
# is new damage value for .357 Magnum |
sk_plr_dmg_357 # |
# is new damage value for Pulse Rifle |
sk_plr_dmg_ar2 # |
# is new damage value for shotgun |
sk_plr_dmg_buckshot # |
# is new damage value for crossbow |
sk_plr_dmg_crossbow # |
# is new damage value for crowbar |
sk_plr_dmg_crowbar # |
# is new damage value for grenades |
sk_plr_dmg_grenade # |
# is new damage value for RPG rockets |
sk_plr_dmg_rpg_round # |
# is new damage value for submachine gun |
sk_plr_dmg_smg1 # |
# is new damage value for SMG grenades |
sk_plr_dmg_smg1_grenade # |
can be used to get current coords for use with setpos |
getpos |
brings up position display in top right of screen (0 removes it) |
cl_showpos 1 |
gives infinite power for sprinting, etc. |
sv_infinite_aux_power 1 |
removes all shadows (a 0 restores them) |
mat_fullbright 1 |
removes the item or NPC pointed at |
impulse 203 |
# is new max ammo for submachine gun |
sk_max_smg1 # |
a more thorough fps display |
net_graph 1 |
Spawn an Air Boat |
impulse 83 |
Enables ragdolls that don't clip through each other, but stack realistically on one another. |
cl_ragdoll_collide 1 |
Changes how hard you propel objects |
physcannon_maxforce # |
Changes how large pulled objects can be |
physcannon_maxmass # |
Changes how quickly objects are pulled |
physcannon_pullforce # |
Changes the length that objects can be pulled from |
physcannon_tracelength # |
Changes the radius of the cone used to pick up objects |
physcannon_cone # |
.357 Magnum |
weapon_357 |
Overwatch Standard Issue Pulse Rifle |
weapon_ar2 |
Pherapods |
weapon_bugbait |
Crossbow |
weapon_crossbow |
Crowbar |
weapon_crowbar |
Fragmentation Grenade |
weapon_frag |
Zero Point Energy Field Manipulator Gun |
weapon_physcannon |
9mm Pistol |
weapon_pistol |
Rocket-Propelled Grenade Launcher |
weapon_rpg |
12-Gauge Shotgun |
weapon_shotgun |
Submachine Gun |
weapon_smg1 |
Increases pellets fired from each shotgun shell. 100 works well. 1000+ and it lags. |
sk_plr_num_shotgun_pellets # |
Raises your max number of shells to that number. |
sk_max_buckshot # |
Raises damage done by each pellet. |
sk_plr_dmg_buckshot # |
Increases suit charge by 15 points. |
give item_battery |
gives you Father Gregori's modified shotgun |
give weapon_annabelle |
Spawns ammo for the .357 magnum |
give item_ammo_357 |
Spawns ammo for the crossbow |
give item_ammo_crossbow |
Spawns primary fire ammo for the submachinegun |
give item_box_mrounds |
Spawns grenades for the submachinegun, oddly enough.......... |
give item_ar2_grenade |
Spawns grenades for the RPG |
give item_rpg_round OR give item_ml_grenade |
Spawns ammo for the 9mm pistol |
give item_box_srounds |
Spawns primary fire ammo for the Overwatch Pulse Rifle |
give item_ammo_ar2 |
Spawns shells for the 12-gauge shotgun |
give item_box_buckshot |
Spawns energy grenade for the Overwatch Pulse Rifle |
give item_ammo_ar2_altfire |
NPC's do # damage with shotgun |
sk_npc_dmg_shotgun # |
NPC's do # damage with the smg |
sk_npc_dmg_smg1 # |
NPC's do # damage with the pulse rifle |
sk_npc_dmg_ar2 # |
black-and-white mode |
mat_yuv 1 |